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These are the changes to naval units, listed by era. Production costs are listed next to GK defaults. Unit strengths and movement have the raw change listed.

Melee ships have higher strength and higher movement than era counterparts, especially in the early game.

All ranged naval units have a +50% ranged defence bonus. Capital ships (BB, SoL, Cruiser) have a +50% bonus versus cities and 30% vs fortified units.

Ancient-Classical-Medieval Navy[]

  • Galley 100 1Production (45). RangedStrength 9 (+9). Strength 9(+2). Range 2. (Barbarian early ship, renamed Slaver).
  • Trireme 100 1Production (45). RangedStrength 13 (+13). Strength 9(-1). Moves 3 (-1). Range 2.
  • Added Liburna 100 1Production. Strength 16. Moves 4. Early melee ship.
  • Galleass 200 1Production (100). RangedStrength 20 (+3). Strength 15 (-1).
  • Caravel renamed Carrack. 2001Production (120). Strength 25 (+9). Moves 5 (+1). Does not retreat when attacked. 

Renassiance-Industrial Navy[]

  • Ironclads 460 1Production (250). RangedStrength 46 (+46). Strength 37 (-13). Moves 4 (+1). Range 2. Requires Iron. Does not move faster in coastal tiles. May enter oceans. Capital Ship. 
  • Frigates 290 1Production (185).RangedStrength 29 (+1). Strength 22(-3). Moves 4 (-1). Does not require Iron.
  • Ship of the Line 370 1Production (170). RangedStrength 37(+2). Strength 29 (-1). Moves 3 (-2). Early capital ship, not English only UU. Requires Iron.
  • Privateer renamed Galleon. 2901Production (150). Strength 37(+12). Moves 5 (+2). Does not capture ships on defeating them. 

Modern-Atomic-Information Navy[]

  • Missile Cruiser 690 1Production (425). RangedStrength 86 (-14). Strength 69 (-11). Moves 6 (-1). Requires oil.
  • Added Missile Destroyer 600 1Production. RangedStrength 45. Strength 60. Moves 7. Range 2. Can carry missiles. 25% versus submarines. Available at Computers.
  • Carrier 590 1Production (375). Strength 47(-3).
  • Battleship 590 1Production (375). RangedStrength 59 (-6). Strength 47 (-8).
  • Destroyer 420 1Production (375). RangedStrength 42 (+42). Strength 31 (-24). +25% versus submarines. 
  • Missile Submarines 6001Production (425). RangedStrength 0 (-85). Strength 76(+26). Attack bonus and defense penalty (25%)
  • Submarines 420 1Production (325). RangedStrength 0 (-60). Strength 52 (+17). Attack bonus and defense penalty (25%)
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