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GeneralEdit

  • More citystates on mainland for Continents-Plus and Pangaea-Plus maps.
  • Strategic resources distributed by player territory (but with more randomness than VEM).
  • Coal, Oil, Aluminum, and Iron revealed earlier. (Metal Casting, Chemistry, Metallurgy, Bronze Working)
    • Resources do not connect to trade network until trade techs.
    • Oil wells and platforms are available at Dynamite. Aluminum connects at Flight.
  • Mine, lumbermill, and village tech bonuses spread out across a longer time.
    • Mines +1 Production at Industrialisation, +1 freshwater at Iron Working, +1 non freshwater at Gunpowder (was Chemistry)
    • Lumbermills: +1 at Steam Power, +1 freshwater at Metal Casting, +1 non freshwater at Printing Press.
    • Quarries +1 Production at Gunpowder
    • Villages +1 Gold/+1 Science, +1 Gold Freshwater at Sailing, +1 Gold non-freshwater at Economics.

Great ImprovementsEdit

More valuable Great Person improvements.

  • Citadel +3 Production, +3 Science, Adds +3/3 at Military Science.
  • Academies +8 Science, adds +7 at Scientific Theory.
  • Manufactories +8 Production, adds +7 at Industrialization.
  • Landmarks +8 Culture, adds +7 at Archaeology.
  • Customs House +8 Gold, adds +7 at Economics.
  • Holy Sites + 8 Faith, +7 at Printing Press, +8 Culture at Theology. (No + Gold)

.

Early ResourcesEdit

Early resources balanced in yield value.

  • Wheat does not provide +1 Food until farmed (+2 total)
  • Fish -1 Food/+1 Gold base, +2 Food on boats.
  • Luxuries only +1 Gold base (down from 2, Gems 3).
  • Cattle +1 Production/-1 Food base, +1 Food on pasture
  • Pearls, Whales, Crab: +1 Production/-1 Food base, +1 Gold on boats.
  • Coal +1 Production base, no bonus on mine
  • Deer -1 Production/+1 Food when improved
  • Salt -1 Gold base
  • Citrus -1 Gold/+1 Food base
  • Truffles -1 Gold/+1 Food base
  • All resources improved further by city buildings

TerrainEdit

Terrain balanced:

  • Rivers: +1 gold only when improved.
  • Coastlines: more atolls (isles). +1 Food
  • Oceans: -1 Gold
  • Islands: more stone, atolls, and coal (but less than VEM).
  • Jungles: -1 Food. Can construct farms and lumbermills on jungle. Farms can be built on forests.
  • Deserts: 2 move cost, +1 food on freshwater tiles, +1 gold on freshwater resources, Oasis value depends on surrounding desert. Cannot be farmed (except flood plains).
  • Snow: +2 production on snow hills.
  • Floodplains remain under newly-founded cities.
  • Flat Terrain: -20% combat strength
  • Rough Terrain: +10% combat strength
  • Forests: 50 production on chopping
  • Forts provide ZOC damage of 20 hit points. Cost 3 upkeep

Natural WondersEdit

Natural Wonders balanced:

  • Barringer Crater: 6 Production, 3 Science
  • Mt Fuji: 6 Culture, 3 Faith
  • Grand Mesa: 6 Production, 3 Gold
  • Fountain of Youth: 4 Food, 1 Happiness (down from 10), no unit promotion
  • Cerro de Potosi: 6 Gold, 3 Production (down from 10 gold)
  • Great Barrier Reef: 2 Food, 2 Production, 2 Science, 2 Gold (two square)
  • Gibaltar: 2 Food, 2 Production, 4 Gold
  • Krakatoa: 6 Science, 3 Production
  • Old Faithful: 6 Science, 3 Gold (no happiness).
  • El Dorado: 6 Gold, 3 Culture, 100 Gold to first discoverer (down from 500)
  • Sri Pada: 4 Food, 3 Faith (no happiness).
  • Mt Kailesh: 1 Happiness, 6 Faith
  • Uluru: 2 Food, 3 Faith, 3 Culture
  • Mt Sinai: 6 Faith, 3 Culture

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