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Design goals[]
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Detailed comparison[]
Leader & Civilization | Brave New World uniques | Communitas uniques |
---|---|---|
Ahmed al-Mansur - Morocco |
Civilians move faster in Desert. Your outgoing trade routes with different civilizations earn more Gold and Culture, and incoming trade routes earn more Gold for the owner of the route. Unique Unit: Berber (Cavalry) Unique Improvement: Kasbah | |
Alexander - Greece |
+2 Culture in every city. City-State Influence degrades at half and recovers at twice the normal rate. Unique Unit: Hoplite - 50% vs melee and mounted units Unique Building: Odeon - instant culture yield amphitheater Removed Companion Cavalry | |
Ashurbanipal - Assyria |
When a city is conquered, gain a free Technology aldready discovered by its owner. Gaining a city through a trade deal does not count, and it can only happen once per city. Unique Unit: Siege Tower Unique Building: Royal Library | |
Askia - Songhai |
Units move faster along rivers, and start with the Amphibious promotion Unique Unit: Mandelaku Cavalry - Siege promotion and slightly cheaper knight Unique Building: Mud Pyramid Mosque - shrine replacement that adds culture | |
Attila - The Huns |
Barbarian camps surrender when defeated, and land units cost less Maintenance. Starts with a Horse Archer. Unique Unit: Horse Archer Unique Unit: Battering Ram - changed to +200% vs city, no defence penalty (roughly 70% better on defence) Receives 2 free horses in capital city. Does not start with Animal Husbandry tech. | |
Augustus Caesar - Rome |
25% Production towards buildings that already exist in the Capital. Start with Iron in the first 5 cities. Unique Unit: Legion - strong sword unit that can build roads and forts faster than workers Unique Building: Forum - bonus to production and happiness as a market Removed Ballista | |
Bismark - Germany |
Double quantity from Strategic Resources, and 3 extra votes in the World Congress. Unique Unit: Panzer - stronger faster tank unit Unique Building: Hanse - extra production per city per trade route with CS | |
Boudicca - The Celts |
+1 Faith from unimproved Forests and Jungle, and 150% yields from Natural Wonders. Starts with a Pictish Warrior Unique Unit: Pictish Warrior - moves faster and fights better on hills Unique Building: Abbey - temple with +1 to all yields Removed Ceilidh Hall. | |
Casimir III - Poland |
Receive a free Social Policy when you advance to the next era. Unique Unit: Winged Hussar Unique Building: Ducal Stable | |
Catherine - Russia |
Units see farther, civilians move faster, and you gain 1 less Unhappiness per city. Unique Unit: Cossack - stronger dragoon with a bonus against wounded units Unique Building: Krepost | |
Darius I - Persia |
+50% Culture and +1 Movement during Golden Ages. Starts with an Immortal. Unique Unit: Immortal. - heals faster and is stronger Unique Building: Satrap's Court - provides an instant quantity of Golden Age points and happiness (market) | |
Dido - Carthage |
Ports get a free Harbor, and units may cross mountains. Starts with a Bireme and a Warrior. Unique Unit: African Forest Elephant. - stronger horseman, slower, fear promotion Unique Building: Cothon - lighthouse provides a unique luxury that can be traded (Tyrian Purple) Removed Quinireme | |
Elizabeth - England |
+2 Moves for ships. Unique Unit: Longbowman (slightly weaker and changed how 3 range works) Unique Building: Steam Mill - earlier factory that provides gold and production on luxuries in the city radius Removed Ship of the Line | |
Enrico Dandolo - Venice |
Cannot gain settlers nor annex cities. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities. Unique Unit: Merchant of Venice Unique Unit: Great Galleass - stronger galleass | |
Gajah Mada - Indonesia |
The first 3 cities founded on contintents on other than where Indonesia started each provide 2 unique Luxury resources (and can never be razed). Unique Unit: Kris Swordsman - unique promotions, stronger swordsman Unique Building: Candi - Shrine replacement, adds instant culture per religion in a city and provides extra faith. | |
Ghandi - India |
Food buildings add 1 Population when constructed (possible 6 on a coastal city) Starts with a Worker. Unique Building: Indus Sanitation - +3 happiness on aqueduct Unique Building: Vedi - Shrine provides instant faith | |
Genghis Khan - Mongolia |
City-States you can bully surrender in fear as puppets. Mounted and skirmish units move faster and are cheaper to maintain. Starts with a Scout. Unique Unit: Keshik - cheap ranged knight replacement that does not have a city penalty Unique Unit: Khan - Great General replacement | |
Gustavus Adolphus - Sweden |
Your capital gains a free strong copy of each new unit line you research. Unique Unit: Carolean - free March promotion on Musket unit Unique Building: Folkskola - early public school that provides a bonus to Great Scientist bulbs. Removed Hakka | |
Haile Selassie - Ethiopia |
+25% Great People rate from each Alliance, and +20% Combat vs civilizations with more cities. Unique Unit: Mehal Safari Unique Building: Stele - faith per population monument | |
Harald Bluetooth - Denmark |
Faster and stronger embarkation across water, and melee units pillage faster. Unique Unit: Berserker - stronger longsword with charge and amphibious promotion Unique Building: Jelling Stones - Hero Epic replacement that gives culture on conquests Removed Ski Infantry | |
Harun al-Rashid - Arabia |
Units move faster in desert, caravans reach farther, and trade routes spread religion faster from your cities. Unique Unit: Camel Archer - ranged knight Unique Building: Bazaar - provides faith but no extra luxuries | |
Hiawatha - The Iroquois |
Faster movement in Forests and Jungle, which count as roads in friendly territory after researching The Wheel. Starts with a unique Swordsman. Unique Unit: Mohawk Warrior - does not require iron Unique Building: Longhouse - adds production on forests and 10% to city production and an engineer slot as a smith replacement | |
Isabella - Spain |
Conquering cities increases your Faith. Unique Unit: Tercio - stronger arquebus with an anti-mounted effect Unique Unit: Conquistador - stronger knight with the ability to spread a religion | |
Kamehameha - Polynesia |
Can embark and move over Oceans immediately. +1 Sight when embarked. +10% Strength if within 2 tiles of a Moai. Unique Unit: Maori Warrior - stronger warrior with fear Unique Improvement: Moai - provides culture from coastline and extra culture for nearby Moai. | |
Maria I - Portugal |
Resource diversity grants twice as much Gold for Portugal in Trade routes. Unique Unit: Nau Unique Improvement: Feitoria | |
Maria Theresa - Austria |
Can spend Gold to annex or puppet a City-State that has been your ally for 5 turns. Unique Unit: Hussar - changed to a Lancer UU with extra flanking attack Unique Building: Coffee House - provides GP% and production% | |
Montezuma - The Aztecs |
Gains Culture from killing enemy units. Unique Unit: Jaguar - strong warrior with woodsman Unique Building: Chinampa - water mill with extra food % and extra food on lakes. (renamed) | |
Napoleon - France |
Receives a free Cultural Great Person for every culture building constructed in Paris. Unique Unit: Musketeer - stronger and stronger in foreign territory Unique Building: Chateau | |
Nebuchadnezzar II - Babylon |
Great Scientists appear 25% faster, and you receive one at Writing. Starts with a Bowman. Unique Unit: Bowman - stronger archer and moves faster in deserts Unique Building: Walls of Babylon - wall has a Great scientist slot and provides 2 science. | |
Oda Nobunaga - Japan |
Damaged units fight at full strength. Fishing boats and Isles give Culture. Unique Unit: Samurai - stronger longsword with a bonus in open ground and can attack twice. Unique Building: Dojo - barracks that adds culture to horses and iron. Removed Zero | |
Pacal - The Maya |
After researching Theology, receive a bonus Great Person at the end of every Maya Long Count cycle (every 394 years). Starts with a Unique Archer. Unique Unit: Atlatist - cheaper and available sooner archer Unique Building: Pyramid - science and extra faith shrine | |
Pachacuti - The Inca |
Units move faster on hills. Roads and railroads cost no maintenance on hills; half costs elsewhere. Unique Unit: Slinger - archer that can retreat, same unit stats as regular archer Unique Improvement: Terrace Farm | |
Pedro II - Brazil |
Tourism output is +100% during their Golden Ages. Earn Great Artists, Musicians, and Writers 50% faster during their Golden Ages. Unique Unit: Pracinha - infantry that provides golden age points for victories. Unique Improvement: Brazilwood Camp | |
Pocatello - The Shoshone |
Founded cities start with additional territory. Units receive a combat bonus when fighting within their own territory. Unique Unit: Pathfinder Unique Unit: Comanche Rider - faster cavalry unit | |
Ramesses II - Egypt |
+20% Production towards Wonder construction. Unique Unit: War Chariot - faster chariot that does not require horses Starts with a War Chariot Unique Building: Basin Irrigation - extra food aqueduct, food on rivers and oasis Receives 2 horses in capital | |
Ramkhamhaeng - Siam |
25% higher rewards from friendly and allied City-States. Unique Unit: Chang Suek (renamed) - strong knight with anti-mounted bonus. Unique Building: Wat - university with culture yield | |
Sejong - Korea |
+1 Science from farms. Starts with a Worker. Unique Unit: Hwach'a - trebuchet with no bonus versus cities and no penalty versus units, stronger in friendly territory. Unique Building: Jade Hall - provides +2 science per specialist, National College replacement | |
Shaka - The Zulus |
Melee and vanguard units cost 50% less maintenance. All units require 25% less experience to earn their next promotion. Unique Unit: Impi Unique Building: Ikanda | |
Suleiman - The Ottomans |
Internal Trade routes between your cities provide 10 Gold to the destination. Unique Unit: Janissary - bonus to attack, heals on kills, better with adjacent units Unique Unit: Barbary Post - lighthouse provides a prize ship promotion to all ships constructed there. Removed Sipahi. | |
Theodora - Byzantium |
Choose one more Belief than normal when you found a Religion. Unique Unit: Dromon - strong bireme with a bonus against ships Unique Building: Basilica - early and cheaper temple that provides instant faith. Removed Cataphract | |
Washington - America |
All land military units have +1 Sight. 50% discount when purchasing tiles. Unique Unit: Minuteman - strong arquebus with +2 sight Unique Building: NASA Center - Laboratory with a large instant science yield and a free spaceship factory. | |
William - The Netherlands |
Each luxury resource increases Gold income by 5%. Unique Building: Trade Office - Harbor replacement with a merchant slot, extra gold, and extra gold on land or sea routes Unique Improvement: Polder - can be built on coastlines. | |
Wu Zetian - China |
You get an extra Spy. Great Generals see farther and give more Strength. Starts with a Warrior and Great General. Unique Unit: Chu-Ko-Nu - stronger crossbow that can fire twice (but at a lower strength) Unique Building: Paper Maker - provides gold and gold % and a small instant science yield. |