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The G&K Enhanced Mod (Gem) remains close to the G&K base game while providing more challenging decisions, where everything has a useful and interesting purpose.

SummaryEdit

  • Items

ArmiesEdit

  • (coming soon)

BarbariansEdit

  • (coming soon)

CitiesEdit

  • (coming soon)

DiplomacyEdit

  • (coming soon)

EspionageEdit

  • (coming soon)

FaithEdit

  • (coming soon)

Great WorksEdit

  • (coming soon)

LeadersEdit

  • (coming soon)

OpportunitiesEdit

  • (coming soon)

PoliciesEdit

  • (coming soon)

ResearchEdit

  • Greater cost reduction for techs researched by many other leaders (lagging players catch up).
  • Rearranged several technologies.
  • Trapping renamed to Trade.
  • Colossus, Roads, Villages, and Embassies moved to Trade (was Bronze Working, Wheel, Trade, and Writing).
  • Lumbermill moved to Iron Working (was Construction).
  • Circus and Circus Maximus moved to Horseback Riding (was Trade, Mathematics).
  • Stable moved to The Wheel (was Horseback Riding).
  • Aqueducts moved to Construction (was Engineering).

TerrainEdit

  • More citystates on mainland for Continents-Plus and Pangaea-Plus maps.
  • Strategic resources distributed by player territory (but with more randomness than VEM).
  • Coal, Oil, and Aluminum revealed earlier.
  • More valuable Great Person improvements.
  • Early resources balanced in yield value.
  • Mine, lumbermill, and village tech bonuses spread out across a longer time.
  • Terrain balance:
    • Rivers: +1 only when improved.
    • Coastlines: more atolls (isles).
    • Islands: more stone, atolls, and coal (but less than VEM).
    • Deserts: 2 basic move cost, +1 on freshwater tiles, +1 on freshwater resources, Oasis value depends on surrounding desert.
    • Snow: +2 on snow hills.
    • Floodplains remain under newly-founded cities.

WWGDEdit

  • (coming soon)

Pages in category "Gem"

This category contains only the following page.

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