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This is the history of changes to the Communitas Expansion Pack after the release of BNW on July 12th 2013. (See civmodding.wordpress.com for earlier versions.)
If you wish to add a new version, please copy the template from the bottom, and add the new version to the top of the list.
v3.6.1[]
Misc
- Added debugging output to help identify strange issues with happiness, science, and the tech tree.
- Culture specialists should give culture again.
v3.6[]
Tools
- Lua.log now shows basic information about the game each time it starts, and every 50 turns (log level set to INFO in MT_Events.lua).
Interface
- The production panel now sorts more efficiently and helpfully.
Misc
- The project now includes the Cat_Details and Cat_LeadersAI spreadsheets.
- Improved compatability with the "Combat and Stacking Overhaul" mod.
v3.5.2[]
Misc
- Long vertical links on the tech tree should no longer have a gap (such as Agriculture to Pottery).
v3.5.1[]
Misc
- Stoneworks plains restriction should show up in the tooltip correctly now.
v3.5[]
Tools
- Created an automatic promotion help writer for unit tooltips.
v3.4.2[]
AI
- Reactivated the gold purchase AI from GEM. (The unmodded AI does not purchase units or buildings with gold.)
Misc
- The city view screen should work correctly now.
v3.4.1[]
Misc
- Using CAT without CEG should have the correct starting happiness now.
- The yield library should no longer crash when happiness falls below -9 (caused production panel to fail).
- Unit abilities appear on unit tooltips again.
v3.4[]
I split this mod away from Communitas AI and Tools. This version also reactivates more parts of the tooltip writer.
AI
- AIs no longer clear barbarian camps near human cities or units.
Tools
- Reactivated the automatic tooltip writer for buildings and technologies.
Template - v3.6.3[]
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AI
- Updated AI Promotion Choices
Tools
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Interface
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Misc
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Template - v3.x.x[]
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AI
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Tools
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Interface
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Misc
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