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This is the history of changes to the Communitas Expansion Pack after the release of BNW on July 12th 2013. (See civmodding.wordpress.com for earlier versions.)

If you wish to add a new version, please copy the template from the bottom, and add the new version to the top of the list.

v3.6.1[]

Misc

  • Added debugging output to help identify strange issues with happiness, science, and the tech tree.
  • Culture specialists should give culture again.

v3.6[]

Tools

  • Lua.log now shows basic information about the game each time it starts, and every 50 turns (log level set to INFO in MT_Events.lua).

Interface

  • The production panel now sorts more efficiently and helpfully.

Misc

  • The project now includes the Cat_Details and Cat_LeadersAI spreadsheets.
  • Improved compatability with the "Combat and Stacking Overhaul" mod.

v3.5.2[]

Misc

  • Long vertical links on the tech tree should no longer have a gap (such as Agriculture to Pottery).

v3.5.1[]

Misc

  • Stoneworks plains restriction should show up in the tooltip correctly now.

v3.5[]

Tools

  • Created an automatic promotion help writer for unit tooltips.

v3.4.2[]

AI

  • Reactivated the gold purchase AI from GEM. (The unmodded AI does not purchase units or buildings with gold.)

Misc

  • The city view screen should work correctly now.

v3.4.1[]

Misc

  • Using CAT without CEG should have the correct starting happiness now.
  • The yield library should no longer crash when happiness falls below -9 (caused production panel to fail).
  • Unit abilities appear on unit tooltips again.

v3.4[]

I split this mod away from Communitas AI and Tools. This version also reactivates more parts of the tooltip writer.

AI

  • AIs no longer clear barbarian camps near human cities or units.

Tools

  • Reactivated the automatic tooltip writer for buildings and technologies.

Template - v3.6.3[]

Description _ 1Food . . . 1Production . . . 1Gold . . . 1Science . . . 1Culture . . . Faith . . . 1GoldenAge . . . Happy . . . Unhappy . . . Angry . . . 1GreatPerson . . . 1Citizen . . . 2War

_ Moves . . . Strength . . . RangedStrength . . . 2Capital . . . 2CityState . . . Influence . . . 1Trade . . . 2Razing . . . 2Occupied . . . 2Puppet . . . Plus . . . Minus

AI

  • Updated AI Promotion Choices

Tools

  • _

Interface

  • _

Misc

  • _

Template - v3.x.x[]

Description _ 1Food . . . 1Production . . . 1Gold . . . 1Science . . . 1Culture . . . Faith . . . 1GoldenAge . . . Happy . . . Unhappy . . . Angry . . . 1GreatPerson . . . 1Citizen . . . 2War

_ Moves . . . Strength . . . RangedStrength . . . 2Capital . . . 2CityState . . . Influence . . . 1Trade . . . 2Razing . . . 2Occupied . . . 2Puppet . . . Plus . . . Minus


AI

  • _

Tools

  • _

Interface

  • _

Misc

  • _
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