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Buildings Cost

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This is a detailed list of new building costs after CEP adjustments and changes.

  • General adjustment ratio for buildings is 2xCost. Anything beneath that ratio can be considered cheaper to produce.

Ancient - Classical Era Edit

  • Barracks 120 Production (was 75). 
  • Circus 160 Production(was 75). 
  • Water Mill 160 Production(was 75).  Upkeep reduced to 1
  • Floating Gardens 160 Production(was 75). Aztec Unique Water Mill No upkeep. 
  • Granary 120 Production(was 60). 
  • Library 150 Production(was 75). 
  • Monument 80 Production(was 40).
  • Shrine 60 Production (was 40). No tech requirement. 
  • Walls 150 Production (was 75).
  • Stone Works 160 Production(was 75). 
  • Amphitheater 180 Production(was 100).
  • Aqueduct 200 Production (was 100). Upkeep increased to 2.
  • Market 170 Production (was 100). 
  • Colosseum 160 Production (was 100). Upkeep increased to 3. 
  • Courthouse 200Production (was 100). 
  • Lighthouse  150 Production(was 75). 
  • Mint 150 Production (was 100). 
  • Stable 120 Production (was 100). 
  • Temple 200 Production(was 100). Upkeep reduced to 1. 
  • Caravansary costs same (no increase).
  • Forge removed (effects merged with barracks line). 

Medieval - Renaissance Era Edit

  • Armory 270 Production(was 160). Provides 15XP and 10% Production to land units. 
  • Castle 320 Production(was 160).
  • Garden 200 Production (was 120).
  • Harbor 180 Production(was 120).
  • University 320 Production(was 160). Upkeep increased to 3.
  • Workshop renamed as Smith 160 Production (was 120).
  • Arsenal 450 Production(was 300).
  • Bank 450 Production (was 200).
  • Opera House 330 Production(was 200). 
  • Windmill renamed as Workshop. 250 Production (was 250).
  • Constabulary 300 Production(was 160).
  • Observatory 320 Production(was 200). 
  • Seaport 500 Production(was 250). Upkeep increased to 4. 
  • Theatre 320 Production(was 200). Upkeep increased to 4.

Industrial - Information Eras Edit

  • Factory 560 Production(was 360).
  • Hospital 420 Production (was 360).
  • Hydro Plant 450 Production(was 360). No Alum required, Upkeep reduced to 2. 
  • Military Academy 480 Production(was 300).
  • Museum 500 Production(was 300).
  • Police Station 540 Production(was 300).
  • Public School 560 Production(was 300). Upkeep increased to 5.
  • Stock Exchange 780 Production(was 360).
  • Broadcast Tower 750 Production(was 500). Upkeep increased to 4. 
  • Military Base 600 Production(was 500).
  • Research Lab 840 Production. (was 500). Upkeep increased to 8.
  • Stadium 640 Production(was 500). Upkeep increased to 5.
  • Medical Lab 700 Production(was 500). 
  • Nuclear Plant 800 Production(was 500).
  • Solar Plant 800 Production(was 500).
  • Recycling Center removed. 
  • Bomb Shelter removed (effects merged with military base). 
  • Spaceship Factory 740 Production(was 360).

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